![]() |
|
Building an AI from scratch - Printable Version +- Todd Daugherty's Official Board (http://160.32.227.211/n9ogl) +-- Forum: N9OGL LABS (http://160.32.227.211/n9ogl/forumdisplay.php?fid=13) +--- Forum: Artificial Intelligence and AI Experimentation (http://160.32.227.211/n9ogl/forumdisplay.php?fid=12) +--- Thread: Building an AI from scratch (/showthread.php?tid=578) |
Building an AI from scratch - admin - 03-29-2026 I am using Python Code: import requestsRE: Building an AI from scratch - admin - 03-29-2026 As you can see: self.url = model_url # Your Server Blade IP (e.g., hxxp://192.168.1.50:11434/api/generate) *Note: you can't connect to that IP or port because they are on a different system it being ran through a server blade system that I have so the internal IP and port for the api is set for that blade. RE: Building an AI from scratch - admin - 03-29-2026 The json ~ to make the character feel more real Code: {RE: Building an AI from scratch - admin - 03-29-2026 Here is how my AI system is going to be set up. I have all the parts, just need to put it together
RE: Building an AI from scratch - admin - 04-12-2026 I Have the PC, VR headset, Evolocity supercomputer which has 23 blades, each blade has two HD, the Evolocity main PC for the supercomputer has a speed of around 10 Terraflops, the network is a fiber optic network using Myricom 10G fiber optic network all this tied into one massive system, which will be added on to. RE: Building an AI from scratch - admin - 04-12-2026 The system itself will be an open world which will be a house. it will be made with unreal engine 5, the characters will be made by me and imported into the world as FBX. The character will be operating with a local LLM and dataset created by me. The idea is to have the whole thing as one big system, instead of running three or four programs on the computer causing lag. |